Post by Usagi on Jul 8, 2016 13:46:36 GMT -8
5/22/2015 - Blog post created on the wiki. Read about it here!
7/2/2015 - Saved most of the different "screens" from DOT.
7/3/2015 - 9/30/2015 - Made a simple battle sequence.
10/6/2015 - Elise Serket jumped on board.
11/2/2015 - Started idea for fighter templates and "fighter retrieval system". Made a CS:GO-styled DOT build system for fun.
11/9/2015 - Improved swipe detection mechanism on mobile.
11/18/2015 - Contacted by Monkey1772. Added button press animations to Home page and "More" menu. Added crappy animations. Looped BGM.
12/4/2015 - Finished fighter template layout and implementation.
1/2/2016 - Created working Journey mission, minus battles and animations. Able to save progress and continue later on. Implemented Energy usage and XP/Class Up system.
1/22/2016 - Created base for fighter storage mechanism.
1/27/2016 - Added screenshots to Wiki blog post.
2/22/2016 - Fighters obtained in builds are now added to the inventory. Synced Home/Band/Journey/Battle pages so fighters are consistent.
2/25/2016 - Continuation of battle system. Made fail-safe in case a swipe is missed. Added the original HP bars.
2/29/2016 - Finished basic battle animations. Added "cancel" button to undo swipes. Made swipes actually select fighters and send them into battle.
3/8/2016 - Removed fighter "bobbing up and down" animations. Tweaked swipe detection on mobile. Added simple speed/damage calculations to battle.
3/10/2016 - Enlarged fighter sprites to actual size. Edited Schenker animations. Fixed bugs. Updated enemy HP bar.
3/14/2016 - Fighter information and stats are now fetched and usable in battle! Touched up battle interface.
3/15/2016 - Greatly improved swipe detection on mobile.
3/17/2016 - Pheenix23 jumped on board.
3/19/2016 - Added speed calculations. Updated battle to standard 9v3 battle instead of Boss battle. Added randomized target decisions. Added basic damage calculations. Improved animation timing. Added animations to battle grid.
3/25/2016 - Basic HP bar implementation. Simplified code (672 lines -> 127 lines).
3/28/2016 - Added cooldown system. Added cooldown animations.
4/3/2016 - Added better "idle" fighter animation.
4/7/2016 - Basic implementation of fighter "death". Added fighter "death" animation.
4/13/2016 - Added win/loss situation. Improved code/miscellaneous functions.
4/26/2016 - Received a post by Melididiouse. What a surprise!
4/27/2016 - 5/21/2016 - Temporary hiatus due to exams.
5/22/2016 - 1 year anniversary of DOT:O project!
5/23/2016 - 6/23/2016 - Hiatus/break/working on small parts of DOT:O.
6/24/2016 - Synced band page so it shows fighter stats and information.
7/2/2016 - Started the "Great Transition" -- transitioning battle system and rest of DOT:O to a server sided script.
7/4/2016 - KhiefTitan jumped on board.
7/8/2016 - Continuation of the Great Transition.
7/2/2015 - Saved most of the different "screens" from DOT.
7/3/2015 - 9/30/2015 - Made a simple battle sequence.
10/6/2015 - Elise Serket jumped on board.
11/2/2015 - Started idea for fighter templates and "fighter retrieval system". Made a CS:GO-styled DOT build system for fun.
11/9/2015 - Improved swipe detection mechanism on mobile.
11/18/2015 - Contacted by Monkey1772. Added button press animations to Home page and "More" menu. Added crappy animations. Looped BGM.
12/4/2015 - Finished fighter template layout and implementation.
1/2/2016 - Created working Journey mission, minus battles and animations. Able to save progress and continue later on. Implemented Energy usage and XP/Class Up system.
1/22/2016 - Created base for fighter storage mechanism.
1/27/2016 - Added screenshots to Wiki blog post.
2/22/2016 - Fighters obtained in builds are now added to the inventory. Synced Home/Band/Journey/Battle pages so fighters are consistent.
2/25/2016 - Continuation of battle system. Made fail-safe in case a swipe is missed. Added the original HP bars.
2/29/2016 - Finished basic battle animations. Added "cancel" button to undo swipes. Made swipes actually select fighters and send them into battle.
3/8/2016 - Removed fighter "bobbing up and down" animations. Tweaked swipe detection on mobile. Added simple speed/damage calculations to battle.
3/10/2016 - Enlarged fighter sprites to actual size. Edited Schenker animations. Fixed bugs. Updated enemy HP bar.
3/14/2016 - Fighter information and stats are now fetched and usable in battle! Touched up battle interface.
3/15/2016 - Greatly improved swipe detection on mobile.
3/17/2016 - Pheenix23 jumped on board.
3/19/2016 - Added speed calculations. Updated battle to standard 9v3 battle instead of Boss battle. Added randomized target decisions. Added basic damage calculations. Improved animation timing. Added animations to battle grid.
3/25/2016 - Basic HP bar implementation. Simplified code (672 lines -> 127 lines).
3/28/2016 - Added cooldown system. Added cooldown animations.
4/3/2016 - Added better "idle" fighter animation.
4/7/2016 - Basic implementation of fighter "death". Added fighter "death" animation.
4/13/2016 - Added win/loss situation. Improved code/miscellaneous functions.
4/26/2016 - Received a post by Melididiouse. What a surprise!
4/27/2016 - 5/21/2016 - Temporary hiatus due to exams.
5/22/2016 - 1 year anniversary of DOT:O project!
5/23/2016 - 6/23/2016 - Hiatus/break/working on small parts of DOT:O.
6/24/2016 - Synced band page so it shows fighter stats and information.
7/2/2016 - Started the "Great Transition" -- transitioning battle system and rest of DOT:O to a server sided script.
7/4/2016 - KhiefTitan jumped on board.
7/8/2016 - Continuation of the Great Transition.